Re: Titoonic games and their dumb approach to hire talents

In response to ShadowFox's blog post, Britt, our director, has written a lengthy reply in the comments area. Britt has also given the green light for me to post this up, to clear up any misunderstandings about the games competition and also Titoonic's approach in looking for talents.

We're even inviting him to drop by our office to have a cup of coffee and talk to us!
UPDATE: ShadowFox replies again...

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Dear Shadowfox,
As the director of the Danish chapter of Titoonic, I feel I must respond to your comment about our upcoming event in Kuala Lumpur.
Off course I do not agree to most of your comments.
However, when I read through your comments I understand that you can get the impression, if you do not know Titoonic as a company.
We have the best intentions when we ask people to participate in a workshop before we hire them.
First of all we want to see how people work creatively.
Are they capable of working with others? Or do they have huge egos so they prefer to work solo? Can they come up with creative solutions quickly? Can they work independently?
We also want to evaluate people’s social skills, as it is important for us to hire a group of people, that actually likes to bee around other people, and that are capable of having a social life with their colleagues. That’s crucial if you want to create a creative environment where people can develop their skills and competencies.
To invite people to a workshop also gives the participant the opportunity to see how we work and what values we honor. Not to mention to actually meet some of their future colleagues, before they decide if they are still interested in working for us.
We care a lot about our employees and we want them to feel comfortable also when they are at work.
It is important for us that our employees have a good balance between work and life in general. You couldn’t be more wrong when you assume that we want to be a sweatshop. We rarely have people working more than the average 8 hours pr day (Mon. to Fri.) and if they do, we often give them the extra time off at another time.
Do have in mind that we are not asking people to sign a contract just because they are coming to the workshop. We even compensate some of their expenses and give them the opportunity to win a prize that I myself would find valuable. You may be so privileged that it’s not a problem for you to buy those prizes yourself, but where I come from it is a fairly reasonable prize. There might be a cultural difference here that I am not aware of, and I apologize if that is the case.
All that in mind I really think that we are doing an effort to evaluate people thoroughly. And even giving the ones a chance that might not have a shiny CV but still would be excellent flash people. Everyone needs to be given a first chance to prove their worth before they can have that shiny CV that opens doors.
For the record we are still looking at people’s resumes. That’s why we ask you to send it in when you register for the workshop.
However it is my experience that if you are only having interviews with people and looking at their resumes, it is the easiest thing to claim, that you are creative and good at teamwork, instead of showing it!
The workshop is a way of getting to know each other a little bit better, before we decide to work together. That way we hopefully are not wasting each other’s time.
I would also like to say, that Titoonic is one of the bests and most experienced companies in our field in Denmark, and we are proud of what we are making! We do projects for some of the most important and experienced companies in and outside Denmark, and have a track record I myself are proud of.
Also, it would not be unfair to ask people to produce a small flash game in two days where I come from. But that might, again, also be a cultural difference, and accept my apology again if that is the case.
I am a bit concerned that you have got the wrong impression about Titoonic and our intensions of having a workshop.
Let me invite you out for lunch this week and let’s have a chat about the game development environment in Malaysia. As we are new here, we certainly could learn something from you. And I am quite interested in hearing your point of views.
I would also like to hear something about what do you dream of, and what your ideal working environment looks like? Maybe I could learn something from you, about how people from Malaysia prefer to work?
You are also welcome to come by the office for a cup of coffee and meet the team here, so you can see how we work.
My best regards
Britt Bargfeldt
Director Titoonic A/S

n00b!

A few weeks ago, I received a forwarded email from a friend about Bill Gates from Microsoft giving out money if you forward the mail again to all your friends.

Waitttttttttttttttt, isn't this a very long ago email hoax which I've seen before? It was waaaaaay back in the year 2002 or 2003 (I could not recall) when the email was circulated around. If I can remember clearly at that time, I did not send the email to any of my friends, because by then I wasn't a n00b on the internet anymore. I can tell it was a hoax.

I really have nothing much to say about this friend of mine. Probably he was blinded by the words and promises of money. I'm very sure he's been on the internet for quite some time now. But then again, probably he's still a n00b in some ways. He still lives in the stone age of Internet.

Friends, I have no problem in receiving forwarded emails, provided that they are interesting to read and you don't forward them on a daily basis. But if you mail this, you will be awarded "n00b of the year award" instantly!

Nowadays, you can always google things up to check it. Always check it before you forward any suspiciously funny mails.

I wonder if in this age of Web 2.0, someone would start a new email chain, saying that Sergey Brin and Larry Page from Google would pay you $100,000 if you forward this to your friends. Any takers?

Spread Information Like A Virus

16 years of using computers, I have never seen a worm spread like wildfire such like the Blaster Worm, which almost attacked every computer running on WinXP in my campus hostel last time. As long as you're using that OS and connected to the network, you are bound to get infected!

If you wanted to spread certain information that you wanted everyone to know, just like a virus/worm that goes around networks of people, how would you do it? Can you do it with speed and efficiency, and also reaching to the right people? Yes indeed you can, with the right tools. I would certainly use the web, besides viral marketing.

I need to spread word on the Titoonic Games Garage which my company is organizing, and it is suppose to be held next week. Time is short, and I've thought about how I would spread the information around. It's a tough job, because you need to reach out to the right people as well, especially because I'm looking for specific people to join this event (flash people). Here are a few ideas:

  1. The local forums, such as Lowyat.net. It's a very useful site. I've managed to sell my old 2nd hand junk there, a lot times.
  2. My blog.
  3. Instand Messaging. No, I did not actually mass-forward to all my friends. I've just specifically IM'ed a few I know are quite reliable sources and tap into their network of friends.
  4. Facebook, Twitter, Digg and other social networking sites.
  5. Email forwading. You can call it SPAM.
  6. Word of mouth.
The last resort which I've thought of is to advertise on some famous local blogs. Kennysia.com. I wonder whether Kenny would allow it without charging me? =)

Introducing Titoonic Games Garage 2008



Titoonic invites all talented independent game developers, game designers, artists, Flash gurus to join us for a 2-day game design and development competition where you build your own complete Flash game from scratch. Participants will be grouped into teams of 2 individuals ( 1 programmer + 1 artist ) that will work together over the weekend to create their own Flash game. After the competition, we will invite selected individuals to further discuss the possibility of becoming part of the Titoonic Malaysia team.

Objective:
We want to discover talented Flash developers and artists with the final goal of hiring for Titoonic Asia. Therefore we see it as a necessary premise to sign up, that you would like to work for Titoonic Asia in the future.

Event Details:
The game design tournament will be held from 27th to 29th June 2008 at:

Vedel IT Services Sdn Bhd
Level 13, KUB.com
(Megan Avenue 2, Block D )
No 12, Jalan Yap Kwan Seng
50450 Kuala Lumpur, Malaysia

Schedule:

27 June:
05.00 pm: Welcome and introduction to Titoonic team members & getting to know all participants
05:30 pm: Briefing on game design tournament – creation of teams
06:00 pm: Begin concept & proposal development
07:00 pm: Submission of proposal

28 June
08:30 am: Breakfast
09:15 am: Briefing for daily agenda
09:30 am: Begin development
12:15 pm: Lunch break
01:00 pm: Resume development
04:30 pm: Tea Break
04:45 pm: Resume development
06:30 pm: Progress report
07:00 pm: Wrap up for the day

29 June:
08:30 am: Breakfast
09:15 am: Briefing for daily agenda
09:30 am: Begin development
01:30 pm: Final Touches
02:00 pm: Development ends
02:15 pm: Lunch break
02:30 pm: Judging Begins
03:00 pm: Tournament Results
04:00 pm: Wrap up and have brief discussion with selected individuals

Theme:
To be announced during the briefing.

Enrollment:
To enroll, include the following details:

> Name
> I/C Number
> Address
> Contact Number
> Email
> Using your own hardware / laptop
> Resume / Curriculum Vitae

Please send in your resumes via email to: cma@it-malaysia.com / siv@it-malaysia.com or contact us Christina/Sivakamy at 60(3) 2161 3986. Only shorlisted candidates will be notified. Deadline for enrollment is 25th June 2008.

Prizes:
First Prize: 16 GB iPod Touch to be awarded to the best performing individual.

2 x Runner-up Prizes: 8GB iPod Nano to be awarded to the best performing team or the top 2 performing individuals.

Specifications:
Minimum resolution: 300×300
Maximum resolution: 800×600
Must include sounds and music. You may bring your own sound effects and music library if you have any.

Important Note:
Food and beverage provided throughout the event. Transportation allowance will also be given to shortlisted candidates.

*Titoonic reserves to rights to change contest details without prior notice.

Who Let The Dogs Out?

This is my first post ever since I've abandoned my blog for more than a year. Also, this is my first post which isn't about movies.

Last week, I've discovered that dogs aren't so cute when they're after you. This was a troubling issue which had been bugging me for a few days. Nearby my house, lived a stray brown female dog which was quite aggressive, and will bark and chase after people if it sees them close by. I'm pretty sure that the dog has no particular owner, because there's no collar on it. It lives temporarily in a house nearby, and hangs out with another dog which I think has an owner. In the mornings I've been chased by that darn dog twice, but it wasn't so bad at all. The dog was not serious in chasing and it stopped halfway after I walked away from it. Sure, it wasn't serious but I was pretty annoyed by it. There was definitely a chance for it to really launch an attack if it wants to. It even tries to cross the busy road to go after you across the road if you walked past it. That darn dog!

I finally decided to call the enforcers. No, not the cops, but the "animal-enforcers" from MPSJ. I checked the MPSJ website and found a section called "Kawalan Kacau Ganggu" which is related to my problem. What? I thought "Kawalan Anjing" would be a more appropriate title. So the website says: "APAKAH YANG TIDAK BOLEH DILAKUKAN OLEH PEMILIK ANJING ?" (Translation: What dog owners cannot do?)... "Membiarkan dan melepaskan anjing merayau di luar kawasan premis pemunya" (Translation: Letting the dogs roam freely outside the owner's house)... "Anjing yang berkeliaran tanpa terikat dan bersarung mulut (berlesen atau tanpa berlesen) akan ditangkap sekiranya operasi sedang dijalankan tanpa sebarang notis amaran" (Translation: Dogs that roam around freely without being chained/restricted by the owner, with or without a dog license will be captured without notice). Pretty neat! Since if Browny has no owner and he runs around freely barking and chasing after people, the authorities will definitely OWN the dog.

MPSJ is quite efficient. After calling them to file a complaint, a week later (which is today) they've managed to capture the stray dog. Reaching home from work, I discovered that Browny wasn't at his "home" today. I've also received confirmation letters from them saying that a stray dog had been caught. Probably Browny found a new home at the dog pound. Well, I do hope he's safe there being locked up.



This is the final verdict. Wild dogs shouldn't be let roaming around, because they grew up in the wild without owners and proper training. They could pose a danger towards people. Even if Browny had an owner (I doubt so, cause there's no collar and it is not a common breed) they should have not let it run around carelessly.

Finally, here's an informative section which I've found from the "Kawalan Kacau Ganggu" section from MPSJ's website. Did you know that there are certain aggressive breeds of dog which you cannot keep and it's against the law to rear them? Here's a few of them:


Japanese Tosa


American Pitt-bull Terrier


Japanese Akita Inu

No offense to dog lovers/owners, but if you are going to rear a dog, please choose a less aggressive breed to put in your house. Even though it might not look scary enough to fend off buglers, but it can serve as a natural alarm. If not, I might be scared to enter your house.

Why not get a cute Beagle instead?



But for the moment, I'll keep a cat first if I have my own house. Cats are cute. Cats are also funny creatures.



Read also: Dangerous Dogs Act 1991